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Elden Ring: Night Reign makes me nervous, but I trust FromSoft

Elden Ring: Night Reign makes me nervous, but I trust FromSoft

One of the biggest surprises at this year’s Game Awards was the announcement of Elden Ring: Reign of Night. FromSoftware stunned fans by revealing a co-op focused spinoff that deviates from the typical formula. Known for its meticulously designed and extremely difficult RPGs, FromSoftware decided to take a bold step with Reign of the night. Instead of a sprawling and methodical exploration of Ancient Ringthis new title offers a condensed and fast-paced multiplayer experience.

As a big fan of Ancient RingI admit that I want to play it myself. However, it’s hard not to be nervous about this new direction. The game promises to deliver the elements we know and love. Things like exploration, boss fights, and character building. However, this seems to be a faster, more action-packed setting. From now on, I trust FromSoftware’s capacity for innovation. Although, with such a departure from their usual style, I’m nervous about Elden Ring: Reign of Night.

FromSoftware describes Reign of the night as a “condensed RPG experience”. Gone are the vast vistas of the open world and hours of slow, deliberate progression through labyrinthine dungeons. Instead, Reign of the night immerses players in short, high-intensity sessions where survival depends on speed, strategy and teamwork.

Adding to the tension is an increasingly small area of ​​safe ground that pushes players toward the center, much like a battle royale game. Acid rain will consume players who stray from dwindling safety zones at night. The aim of Reign of the night differs from traditional Souls securities. Build your character as quickly as possible, coordinate with your team and eliminate the boss at the end of each cycle. Fans have already started comparing this gameplay loop to games such as Fortnitenot always in a positive light.

Image via Bandai Namco

Basically, Reign of the night retains many characteristics of Ancient Ring. The combat is brutal and skill-based, the exploration is rewarding, and the bosses are as formidable as ever. However, the pace is significantly faster. The cautious dungeon crawls of the original game have been replaced with adrenaline-pumping speedruns. Reign of the night requires constant movement and rapid decision-making, forcing players to balance risk and reward in a way that’s both fresh and familiar.

It’s not just traditional multiplayer Ancient Ring. The game will feature eight distinct “heroes”, each with their own abilities and playstyles.

We’ve looked at four so far:

  • Wylder: A balanced all-around player with hook shot ability to close gaps or avoid attacks.
  • Tutor: A tanky powerhouse with a mini-tornado skill to disrupt enemy swarms.
  • Duchess: An agile thief with quick attacks and quick dodging.
  • Recluse: A mage specializing in ranged magical attacks and healing.

Each hero also has an ultimate attack, which works on a cooldown. Finding ways to combine these abilities with your teammates’ skills is essential to overcoming Reign of the nightthe most difficult encounters. These synergies encourage communication and teamwork, making each encounter a test of strategy as much as skill. This differs from the usual multiplayer mode in Souls games.

Each session in Night Reign also seems to reshuffle the cards. Random enemy placements and unique environmental hazards like active volcanoes or rotting forests could be in your race. Even the bosses you encounter at the end of each day are randomized. The random elements ensure that no two races are the same, which is essential for a game designed to be played over and over again.

These changes lower the barriers to entry into the game. But ideally, without sacrificing the depth and challenge that FromSoftware fans expect.

Image via Bandai Namco

Even though I trust FromSoftware, Reign of the night represents a huge change from their traditional formula. The studio’s greatest strength has always been its ability to create complex, immersive worlds filled with secrets and lore. By focusing on short, quick sessions, there is a risk that Reign of the night could lose some of the depth that made Ancient Ring so special.

For example, the story of Elden Ring is deep, complex, and abundant. However, they stated that this game would not feature any new lore. In fact, it’s likely not canon given the appearance of some characters, like what appears to be Dark Souls 3’s unnamed king in the trailer. Although it’s not the end of the world, I wonder why not just create a new IP address for this?

Another concern is the emphasis on the cooperative. While multiplayer was a popular feature in Ancient RingFromSoftware’s games have always been quite enjoyable as a solitary experience. Taking on immense challenges on your own is actually how many insist on playing Elden Ring. I worry that moving to a team dynamic will dilute this for some.

Finally, there is the question of longevity. Randomization and replayability are great, but will be Reign of the night do you have enough variety to keep players engaged for the long term? FromSoftware will need to provide a constant stream of new content and updates to maintain interest. However, this is something the studio hasn’t traditionally done outside of DLC expansions.

Image via Bandai Namco

Despite my reservations, I am optimistic about Reign of the night because it’s clear that FromSoftware doesn’t just follow trends. This is not a soulless attempt to cash in on the success of Ancient Ring. Instead, it’s a thoughtful reinvention of their formula that retains the essence of what makes their games special while experimenting with new ideas.

FromSoftware is used to taking risks and succeeding. Transmitted by blood reinvented the slow, defensive combat of Dark souls with its aggressive and fast-paced gameplay. Sekiro removed RPG mechanics entirely to focus on pure action. While many consider these masterpieces, they also changed the formula quite a bit. If any studio can achieve such a radical change, it’s FromSoftware.

However, I still think they could have easily named this differently while still using Elden Ring’s strengths. While the story doesn’t seem particularly important, this could have been considered the highlight of the entire Souls series. It will remain to be seen how much knowledge there is or isn’t in the game itself.

Eventually, Reign of the night It sounds like a gamble, but it’s one I’ll remain optimistic about. FromSoftware has earned our trust with years of great games. I can’t wait to see how they surprise us this time. If Reign of the night becomes the next Transmitted by blood or simply an interesting experience, one thing is certain: FromSoftware has what it takes to succeed whatever the forum.

Elden Ring: Reign of Night will arrive on PS4, PS5, Xbox One, Xbox Series X and PC in 2025. Ancient Ring is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and PC, with the Shadow of the Erdtree DLC also available.


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