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Sparking Zero “strengthens timeout penalties” for quitting in rage, but all players want is for those who quit to lose.

Sparking Zero “strengthens timeout penalties” for quitting in rage, but all players want is for those who quit to lose.

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Credit: Spike Chunsoft

Dragon Ball: Sparking Zero is beefing up its anti-rage measures, but players seem united enough to want an additional penalty: you quit in rage, you lose this match.

Right now, there isn’t really any significant punishment for quitting rage other than increased matchmaking time, but in a tweet, Bandai Namco says it’s “strengthening the penalties for timeouts against players with excessive disconnections or drop rates during online matches.” Essentially, it looks like this will make players angry for longer than before, but doesn’t add any additional penalties at this time. And apparently that’s not enough for most players.

The overwhelming response to the tweet above is a very specific request for Bandai Namco to automatically name “rage-quitters” the losers of matches they quit, and the remaining fighters the winners. “Please make the person who logs out suffers a loss while the one who doesn’t wins,” reads a tweet with nearly 2,000 likes at the time of writing. This item. The vast majority of other answers are asking pretty much the same thing.

I’m not a game developer, but my immediate concern with automatically declaring losers who quit rage is that it would also apply to players who actually lose connection, and this disadvantage would disproportionately impact lower-income players and people from disadvantaged communities. Some players have floated the idea of ​​simply giving victory to the fighters who remain in a match without inflicting losses on disconnected players, but frankly I don’t know what knock-on effects that might have on the overall rating/ranking system .

For now, we can only hope that the increased timeout penalty will deter a significant number of players from quitting.

Dragon Ball: Sparking Zero “experienced exceptional sales,” and Bandai Namco says that about 90 percent of those sales came from European and North American fans.